9/1/2023 0 Comments Superliminal length![]() ![]() The inspirations are not just found in the visuals. The environments won't distract with any superfluous eye candy, allowing your mind to focus on solving the puzzles instead. The game boasts a very clean, pleasing aesthetic. Some of the obvious influences seem to be games like Valve's Portal franchise and even The Stanley Parable. It feels like a very appropriate length of time, especially for it being priced at just about $20.Īs mentioned previously, Superliminal is a game that has some clear inspirations from other popular puzzle-focused games out there. It also works out in Superliminal's favor that you will get through the game in about three to four hours for your first play through. I'm just glad that this is not one of them. It seems odd that I have to highlight something like this as a positive, but there are a number of puzzle-focused games that hammer on just one note for too long. However, it does build and expand upon ideas that you learned previously to create harder and more dynamic puzzles as you progress. It is a simple idea but the ways in which it's executed in unique ways will have you exclaiming "a-ha" right up to near the end of the game.ĭeveloper Pillow Castle Games took great care to ensure that Superliminal never repeats the same exact puzzles over the course of the game. Likewise, a small object like a chess piece suddenly becomes multiple stories tall when moved away from your view. An object that is typically huge in scale suddenly becomes small and manageable as it's brought "physically" closer to your person. The core mechanics of Superliminal are about how you handle scale. This is a title that attempts to push the boundaries of your mind, past what you consider to be possible within reality. Moreover, while you may have had the pleasure of experiencing puzzle games that urged you to alter your environment in creative ways, there are few, if any, which have you altering your environment to such drastic degrees as this game will. Superliminal is a game that wears its inspirations on its sleeve but never quite manages to reach the same level of story or presentation as its predecessors.Īt its heart, Superliminal is a straightforward puzzle game. You learn that anything can be as big or as little as you desire, just so long as you look at it just right. You are taught that signs can become steps or an alarm clock can be climbed in certain situations. Superliminal is a game that takes these simple ideas and attempts to create an entire game with that in mind. It is a game that tells you that though you believe a puzzle to be impossible, the solution could be staring you right in the face. You are then sent to the game normal game credits, except there are pictures of cute dogs as the credits go by.Superliminal is a game that time after time after time suggests to you, hints to you, or outright tells you that everything is a matter of perspective. Once you enter, he (or she) turns around. There is a chess piece sitting at a computer. Once you walk through, you will end up in what looks like a control room. The path to the right will be closed, but if you interact with the radio, the Standard Orientation Protocol will open it for you. ![]() Going straight will put you back at the entrance to the room. After going through that door, you will have 2 paths and a radio. Glenn Pierce's garbled speech from the end of Clone will play. This hole used to just teleport you back to the other side, but now there is a new room down there. Once there, the chess piece will drop down from the ceiling like batman, then fall into the hole. Keep going all the way back to where you crosses the pit on the wooden bridge. When you get near the door that is the entrance to that final room, a chess piece will pop out. Instead, start backtracking the path that you came in from. Go all the way to the generator like normal, but do NOT go through the elevator to the end of the level. ![]()
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